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readme.txt
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1994-07-20
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5KB
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114 lines
THIS IS VERSION 2.0 of ERICS 1.5 REGISTERED PATCH
I am inclined to do this as ID has not released the reg 1.5 patch.
(John Romero romero@idcube.idsoftware.com YOUR slow!!!!!)
** Ok all you LAZY DILLBAGS who cannot hexedit, here is a C code addition **
**REMEMBER TO BACK UP YOUR DOOM.WAD before perfoming upgrade.****
DISCLAIMER not responsible for whatever happens. MAKE A BACKUP!!!
This will AUTOMATICALLY rename those directory entries that
I told you to hex edit. So to fix this doom.wad to 15
do the following after getting this file.
1) Copy 1.2 registered wad into the dir where the 15 doom.exe is.
Then extract all 15regVR2.zip into this directory and follow the
following.
Run the FIX.BAT this will use DMGRAPH to replace a set of
graphics which I think are seldom used, with the regeneration
graphics that are needed from 1.5 shareware. This cannot be
done as a PWAD. It doesn't seem to work if made as a PWAD. Doom doesn't
recognize the new graphics. I chose to replace the BAL3*
graphics with the IFOG* graphics. The next C code program I made
called PATCH will then AUTOMATICALLY edit the entries from BAL3* to IFOG*.
BAL3A0 to IFOGA0
BAL3B0 to IFOGB0
BAL3C0 to IFOGC0
BAL3D0 to IFOGD0
BALDE0 to IFOGE0
It will then proceed to load a lmp called test to show two friends
who used my fix.bat to demonstrate the regeneration ie DEATHMATCH 2.0
in a PWAD level. If it plays then give this patch to your friend
have him do the same and try -ALTDEATH with them.
Remember you will need to use "doom -file 151.wad [optional.wad] blah blah"
to make it run unless you REBUILD and incorporate the 151.wad into a 10meg
doom.wad
2) OR Choose one of the following:
i) Then use DEU on this "fixed" Doom.wad and load 151.wad.
151.wad contains everything that was in the shareware
version and not in the 12 reg. wad.
REBUILD the 10meg wad from DEU including the stuff in 151.wad
Delete DOOM1.WAD and rename the REBUILT wad into DOOM.WAD.
ii) Or everytime you load doom type "doom -file 151.wad your.wad"
to play.
4)Tell you friend to do the same and try DeathMatch 2.0 against him.
using line like "call sersetup -ALTDEATH -dial blah blah".
Record some lmps and send them to the newgroup or infant2.
With the caption I got a deathmatch 2.0 going thanks to ERIC
"Pook-Gai" Leung's 15 Patch.
***MOST IMPORTANTLY**** post in alt.games.doom that THIS WORKS
and then uuencode it and load it up into alt.binaries.doom and
alt.games.doom
NOTE if you wait to watch all the menu demo lmps in the third one
it would seem like the player is insane after the first death.
This is because there was a map change on this level in 15beta.
I did not extract it because it seem pointless to do so. The level
will run perfectly when you play it.
PS I added to 151.wad the dmxgus.ini file from 1.5 shareware
What did I do to get this to work?:
Well lets say since I TA a high level CPSC C programming course and
suffice to say I am Excellent in C coding.
I looked at the source code for DEU didn't like the shareware checking
and editing and saving preventions. So I rewrote the interface and REMOVED
those annoying preventions thus my DEU can edit any wads.
You can also just hexedit the IWAD to PWAD in the DOOM1.WAD then use
DEU to edit the shareware as someone suggested by it doesn't work for
some things.
I also made the patch file to rename the entries in doom
rather than have you hexedit yourself.
A user who tried the OTHER methods.
>I tried the STUPID technique of renaming the reg 12 wad to doom1.wad
>and then renaming the 15 shareware to doom.wad. Following to
>start doom by doom -file doom1.wad. This doesn't allow me to get
>DEATHMATCH 2.0 (ie REGENERATING OBJECTS). This can be tested as a
>one player by "doom -file doom1.wad -altdeath -warp 1 1" this
>will let you play ONE player Deathmatch 2.0 and you can then
>test if the objects regenerate. THEY DON'T!!!!!
As a final NOTE:
The whole point of this 15regVR2.zip was to get DEATHMATCH 2.0
(regenerating object) to work and not crash when DOOM looks for
the regeneration graphics. They cannot be added as a pwad so thats
why you must hexedit the doom.wad THE WHOLE IDEA was to get a 2 or
more man game going with Deathmatch 2.0.
PS. Romero didn't play me. I alloted June 18th or 19th to play him and
he didn't play me. Thus I left for vacation. I am telnetting to my account.
Who am I:
Eric "Pook-Gai" Leung. July 19th version TWO of hack.
Email me for help eyleung@unixg.ubc.ca
-----> You ask yourself how I did this? You as yourself am I the DOOM GOD.
-----> You ask yourself do I have a GOD complex. Again I am GOD, Doom GOD